Action Points

Action Points (AP) denotes how many actions a character can make per turn. Each action have a certain AP cost. Each character have as default 6 action points, but this number can be altered by items, spells, special tiles, bonus-, and event-cards.

The actions that can be made are as following:

Not used action points are effectivly lost for that round.

Item that affect APCostBonus
Dofusteuse150K+1 AP
Gobball Lining350K+1 AP, +2 to all dmg, +1 to all resistances

Spell that affect APKamasAPTargetRangeDurationRecastNormal EffectCritical Effect
High-energy Shot 1003Summon 1 to 2 1 Round 2 Rounds, Once Each +6 AP -
Devotion 2004Non-Self 1 to 2 in Line 1 Round 1 Per Turn +2 AP -
Mummification 1006Self - Game No -1 MP, MP/AP loss insensibility -
Slow Down 2001Enemy 1 to 6 1 Round Once Each -1 AP -2 AP
Time Theft 3005Enemy 1 to 3 1 Round Yes -2 AP target, +2 AP self -3 AP target, +3 AP self
Stimulating Word 2002Ally 0 to 2 Game No +1 AP +2 AP
Frozen Arrow 1503Enemy 1 to 2 1 Round Yes 4 dmg, -1 MP, -1 AP 8 dmg, -2 MP, -2 AP
Madoll 2004Empty 1 to 1 - Yes Summons a Madoll -


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