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Action Points (AP) denotes how many actions a character can make per turn. Each action have a certain AP cost. Each character have as default 6 action points, but this number can be altered by items, spells, special tiles, bonus-, and event-cards.
The actions that can be made are as following:
Not used action points are effectivly lost for that round.
| Item that affect AP | Cost | Bonus | |
![]() | Dofusteuse | 150K | +1 AP |
![]() | Gobball Lining | 350K | +1 AP, +2 to all dmg, +1 to all resistances |
| Spell that affect AP | Kamas | AP | Target | Range | Duration | Recast | Normal Effect | Critical Effect | |
| High-energy Shot | 100 | 3 | Summon | 1 to 2 | 1 Round | 2 Rounds, Once Each | +6 AP | - | |
| Devotion | 200 | 4 | Non-Self | 1 to 2 in Line | 1 Round | 1 Per Turn | +2 AP | - | |
| Mummification | 100 | 6 | Self | - | Game | No | -1 MP, MP/AP loss insensibility | - | |
| Slow Down | 200 | 1 | Enemy | 1 to 6 | 1 Round | Once Each | -1 AP | -2 AP | |
| Time Theft | 300 | 5 | Enemy | 1 to 3 | 1 Round | Yes | -2 AP target, +2 AP self | -3 AP target, +3 AP self | |
| Stimulating Word | 200 | 2 | Ally | 0 to 2 | Game | No | +1 AP | +2 AP | |
| Frozen Arrow | 150 | 3 | Enemy | 1 to 2 | 1 Round | Yes | 4 dmg, -1 MP, -1 AP | 8 dmg, -2 MP, -2 AP | |
| Madoll | 200 | 4 | Empty | 1 to 1 | - | Yes | Summons a Madoll | - |
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