Damage


Randomness

Some damage is random and thus have a dice. This is noted as for example 2d6+6. This is in most rpgs calculated as rolling two six-sided dices and then adding 6. In dofus arena however only one dice is rolled and then multiplied by 2 and then adding 6. The average is still the same but the deviation is much larger in this latter case. Possible outcome for our example is 8, 10, 12, 14, 16 and 18. (This is the damage a Gobball can do.)

As requested, here are some further examples:

NotationExplanationPossible outcome (all with equal probability)Average
6d6Roll one 6-sided dice, multiply with 6.6, 12, 18, 24, 30, 3621
5d5Roll one 5-sided dice, multiply with 5.5, 10, 15, 20, 2515
1d5Roll one 5-sided dice.1, 2, 3, 4, 53
6d6+6Roll one 6-sided dice, multiply with 6, add then add 6.12, 18, 24, 30, 36, 4227
1d5+3Roll one 5-sided dice, add 3.4, 5, 6, 7, 86
XdY+ZRoll one Y-sided dice, multiply with X, add Z.X+Z, 2*X+Z, 3*X+Z, ... , Y*X+Z(Y+1)*X/2+Z

Spells with random damage: All Or Nothing, Feline Spirit, Heads or Tails, Lottery, Altruism, Magic Arrow, Dollical Sacrifice, Bite of Gobball, Kiss of Tofu.

Spell damage

Spell damage is the most common form of damage. There are a huge variety of damage spells.
Here should follow a comparison chart. Under production.

Altitude damage

A character walking or falling down a cliff hurt damage according to the table below:

AltitudeWalking voluntaryBeing pushed/pulled down
1-5 HP
26 HP10 HP
39 HP15 HP
412 HP20 HP

Push damage

When pushed into an obstacle, a character takes damage. Depending on how powerful the push/pull spell is the character takes different amount of damage. The strength of the push is measured as the remaining number of tiles left to be pushed when reached the obstacle. For example suppose someone is shot with Retreat Arrow (pushes back 2 tiles) and the character is pushed back one step before hitting the tree, then the remaining strength of the push will be 1. If the obstacle is in fact another character, both character split the damage as seen in the table below.

Following five spells can cause push damage: Fear, Tricky Blow, Attraction, Alcoholic Blow and Retreat Arrow.

Push damage chart:

Push strengthDamage taken (single character)Damage taken (two characters)
16 dmg3 dmg each
29 dmg4 dmg each
312 dmg6 dmg each
415 dmg7 dmg each
518 dmg9 dmg each
621 dmg10 dmg each

Note that in the special case of Attraction you need an obstacle between you and the target to do damage. In this case the strength can never be larger than the number of tiles the target would be attracted should there be no obstacle. For example suppose there is one tile between you and the enemy and that tile contain a fence. If you at this position launch attract you will only do 6 dmg, while if you step back two steps before attracting you will do 12 dmg. This might very well be a bug.

Backstab damage

Hitting someone from behind yields 6 extra damage. Hitting someone from the side yields 2 extra damage. To avoid getting stabbed at your back, turn your character around by using the arrows at the bottom of the screen before ending your turn. The sram spell Diversion is used to turn enemies around to get this damage bonus.

All direct damage spells that have targets, including all area spells can give extra backstab damage bonus except for the following cases:

Acquiring this bonus using Area of Effect spells (AoE) depends on the position of the character using the spell. To get a +2 damage bonus, you need to launch the spell to a character/s who are facing sideways to the character. To get a +6 damage bonus, you need to launch the spell to a character/s who are facing away from the character. It is possible for different damage bonuses to apply to different characters within the AoE, as it judges on a character to character basis, not a character to AoE basis.

Motivation damage

Standing on this tile: on the beginning of a turn yields a +5 damage bonus for that turn. This tile cause in most cases unexpected results:

Rebound damage

Read more about rebound damage here.

Resistance

Read more about resistance here.


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  • Recent comments:
    Anonymous:please explain this more clearly. particularly the random damage section. i have spent about half an hour trying 2 work it out to no avail. does 5d5 mean 5 6 sided dice are rolled and then 5 damage added to the total? if so what does 1d5 mean? to make this simple what im asking is please explain the difference between *6d6 *5d5 *1d5 *6d6+6 * 1d5+3 etc ^^ thanks so much this has been a major frustration for me and many friends
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