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Some spells have effects that last longer than just the moment it is cast. Spells can have any of the following spell duration:
| - | Spell effect is immediate. |
| Game | Spell effect last whole game from the point it is cast. |
| X Rounds | Spell effect last X rounds, which means caster turn + X full rounds + caster turn. |
The effect of a spell is immediately canceled if the source of the spell is killed. For example if you kill an eniripsa the extra AP is lost from Stimulating Word.
In general all spells will be canceled this way. (Feca Shield, Immunity, Truce, Weakness, Bear's Cry, Carapace, High Energy Shot, Acceleration, Bribery, Clumsiness, Mass Clumsiness, Petrifaction, Fog, Invisibility Of Others, Lethal Trap, Devotion, Slow Down, Time Theft, Clover, Risky Petrifaction, Rotten Luck, Roulette, Regenerating Word, Stimulating Word, Word Of Torture, Bravery Guide, Increase, Eagle Eye, Paralyzing Arrow, Visual Torment, Poisoning, Sacrier's Foot, Sacrifice, Karcham, Karzam, Stabilization For Others and all summon spells.)
Exceptions to the above rule:
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