Event Cards

At the beginning of each round, before any character makes his turn, a random event card is drawn. The effect is typically affecting all characters and last an entire round until next card is drawn. Each card turn up at most once. 12 of the cards, one for each class, are such that it gives a positive effect to a specific class while it may (or may not) give a negative effect to characters of other classes.

The possible event cards are as follows:

NameEffect
Bad Patch-2 dmg of all elements
Demotivation-1 AP
Heal your Fellow Man+2 heal
Hindrance-1 MP
Precision+10 to critical hits
Time for action+1 AP
War Blessing+2 dmg of all elements
Hollow StonesDecrease dmg with 3
Flame HollowDecrease dmg with 3
Wind HollowDecrease dmg with 3
New waveDecrease dmg with 3
Heart of Stone+2 dmg
Heart of Flame+2 dmg
Heart of Winds+2 dmg
Heart of Waves+2 dmg
Appearance of the Goddess FecaDamage reduction +20 of all elements (fecas)
Appearance of the God Osamodas+2 AP (osamodas), increase number of summonable creatures with 1 (osamodas)
Appearance of the God Enutrof+3 MP (enutrofs), -1 MP (rest)
Appearance of the God Sram+2 dmg of all elements (srams), +2 MP (srams)
Appearance of the God Xelor+3 AP (xelors), -1 AP (rest)
Appearance of the God Ecaflip+20 to critical hits (ecaflips), +2 dmg of all elements (ecaflips)
Appearance of the Goddess Eniripsa+10 heal (eniripsas)
Appearance of the God Iop+8 dmg of all elements (iops)
Appearance of the Goddess Cra+1 to range (cras), +5 to critical hits (cras)
Appearance of the God Sadida+2 AP (sadidas), increase number of summonable creatures with 1 (sadidas)
Appearance of the Goddess Sacrier+2 MP (sacriers), +2 dmg of all elements (sacriers)
Appearance of the Goddess Pandawa+1 AP (pandas), Poisoning of the AP: caster hurt 2 dmg for each AP used (rest)


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