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At the beginning of each round, before any character makes his turn, a random event card is drawn. The effect is typically affecting all characters and last an entire round until next card is drawn. Each card turn up at most once. 12 of the cards, one for each class, are such that it gives a positive effect to a specific class while it may (or may not) give a negative effect to characters of other classes.
The possible event cards are as follows:
| Name | Effect |
| Bad Patch | -2 dmg of all elements |
| Demotivation | -1 AP |
| Heal your Fellow Man | +2 heal |
| Hindrance | -1 MP |
| Precision | +10 to critical hits |
| Time for action | +1 AP |
| War Blessing | +2 dmg of all elements |
| Hollow Stones | Decrease dmg with 3 |
| Flame Hollow | Decrease dmg with 3 |
| Wind Hollow | Decrease dmg with 3 |
| New wave | Decrease dmg with 3 |
| Heart of Stone | +2 dmg |
| Heart of Flame | +2 dmg |
| Heart of Winds | +2 dmg |
| Heart of Waves | +2 dmg |
| Appearance of the Goddess Feca | Damage reduction +20 of all elements (fecas) |
| Appearance of the God Osamodas | +2 AP (osamodas), increase number of summonable creatures with 1 (osamodas) |
| Appearance of the God Enutrof | +3 MP (enutrofs), -1 MP (rest) |
| Appearance of the God Sram | +2 dmg of all elements (srams), +2 MP (srams) |
| Appearance of the God Xelor | +3 AP (xelors), -1 AP (rest) |
| Appearance of the God Ecaflip | +20 to critical hits (ecaflips), +2 dmg of all elements (ecaflips) |
| Appearance of the Goddess Eniripsa | +10 heal (eniripsas) |
| Appearance of the God Iop | +8 dmg of all elements (iops) |
| Appearance of the Goddess Cra | +1 to range (cras), +5 to critical hits (cras) |
| Appearance of the God Sadida | +2 AP (sadidas), increase number of summonable creatures with 1 (sadidas) |
| Appearance of the Goddess Sacrier | +2 MP (sacriers), +2 dmg of all elements (sacriers) |
| Appearance of the Goddess Pandawa | +1 AP (pandas), Poisoning of the AP: caster hurt 2 dmg for each AP used (rest) |
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