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Each character has an initiative value that determines where within a round a character gets to act. Each round, the character with the highest initiative gets to act first, followed by the next highest, and so on. Initiative is important when you need your character to move in a specific order. Consider for example a tactic where you want a panda to throw an opponent into a trap your sram put out. Then your sram should have a little more initiative than your panda, otherwise the enemy have time to move away from the threat.
Default initiative depends on class:
| 45 | 70 | 45 | 40 | 65 | 35 | 50 | 35 | 45 | 40 | 30 | 30 |
All weapons have an initiative modifier. Possible values are:
| -50 | -40 | -30 | -20 | -10 | 0 | +10 | +20 | +30 |
In addition following items have an initiative modifier:
| Name | Cost | Bonus | |
![]() | Bow Meow | 350K | +1 MP, +30 initiative |
![]() | Bow Wow | 250K | +25 HP, +30 initiative |
![]() | Earth Bwak | 250K | +2 earth dmg, +50 initiative |
![]() | Fire Bwak | 250K | +2 fire fmg, +50 initiative |
![]() | Moon | 600K | +1 MP, +1 range, +60 initiative |
![]() | Wabbit | 250K | +1 Range, +30 initiative |
![]() | Water Bwak | 250K | +2 water dmg, +50 initiative |
![]() | Wind Bwak | 250K | +2 air dmg, +50 initiative |
![]() | Cape of Good Hope | 50K | +50 initiative |
![]() | Gobbling Cape | 250K | +20 HP, +30 initiative |
![]() | The Hairy | 350K | +30 HP, +60 initiative |
![]() | Cawwot Dofus | 150K | +100 initiative |
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