Initiative

Each character has an initiative value that determines where within a round a character gets to act. Each round, the character with the highest initiative gets to act first, followed by the next highest, and so on. Initiative is important when you need your character to move in a specific order. Consider for example a tactic where you want a panda to throw an opponent into a trap your sram put out. Then your sram should have a little more initiative than your panda, otherwise the enemy have time to move away from the threat.

Default initiative depends on class:

457045406535503545403030

All weapons have an initiative modifier. Possible values are:

-50-40-30-20-100+10+20+30

In addition following items have an initiative modifier:

NameCostBonus
Bow Meow350K+1 MP, +30 initiative
Bow Wow250K+25 HP, +30 initiative
Earth Bwak250K+2 earth dmg, +50 initiative
Fire Bwak250K+2 fire fmg, +50 initiative
Moon600K+1 MP, +1 range, +60 initiative
Wabbit250K+1 Range, +30 initiative
Water Bwak250K+2 water dmg, +50 initiative
Wind Bwak250K+2 air dmg, +50 initiative
Cape of Good Hope50K+50 initiative
Gobbling Cape250K+20 HP, +30 initiative
The Hairy350K+30 HP, +60 initiative
Cawwot Dofus150K+100 initiative


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