Iop's Heart

The iop is one of many classes. It specializes in dealing and boosting damage. Initial stats: HP: 75 Initiative: 35 

Primary uses

  • Often used as a primary damage dealer. Often with the aid of Mutilation and a lot of extra AP and/or HP.
  • Iops are also frequently used as a damage booster of some other characters with Bravery Guide and/or Increase. The other characters often being (but not necessarily) cras or ecaflips.
  • With the spell Jump, the iop becomes many times a very versatile, mobile unit. This effect is often boosted with an increased range.

Spells

Spell NameKamasAPTargetRangeDurationRecastNormal EffectCritical Effect
Bravery Guide 2002Allies 0 to 1 1 Round 1 Per Turn +3 dmg of all elements in area -
Celestial Sword 2004Enemys 1 to 3 in Line - Yes 8 dmg in area13 dmg in area
Cut 2004Enemy 1 to 2 in Line 1 Round Yes 10 dmg, -1 MP13 dmg, -2 MP
Increase 1002Ally 0 to 1 1 Round Yes +1 dmg of all elements -
Iop's Wrath 3509Self - - Yes 35 dmg in area40 dmg in area
Jump 2003Empty 1 to 2 - 1 Per Turn Teleports caster to target -
Mutilation 1001Self - 1 Round Yes +2 dmg of all elements, 5 dmg to self-
Pressure 2003Enemy 1 to 1 - Yes 10 dmg13 dmg
Sword of Fate 3005Enemy 1 to 4 in Line - Yes 13 dmg22 dmg
Vitality 3006Self - Game No +30 life +40 life


Notes
  • See this page for a complete spell list for all classes.


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