Resistance

Each character has a resistance value for each element. As default this value is 0, but this can be modified by items and spells.

A character's resistance simply absorb incoming damage of a specific element every time the character is hit. Assume for example you have 80 HP and +2 resistance to all resistances. If someone hit you with a 10 dmg spell, you will be hit for 8 dmg instead. In this example it would take opponent 10 hits instead of 8 to take you down. It is as if you had 20 extra HP.

Notes

  • Resistance is especially useful together with Weakness which will reduce the damage of opponent.
  • Healing spells are more potent to use with characters with resistance. (In example above, healing 8 would be as healing 10.)
  • Resistance is more useful against opponents with many weak spells than against opponents with few high damage spells.

Items that affect resistanceCostBonus
Caralining150K+4 resistance
Clint150K+4 resistance
Crackler Helmet150K+4 resistance
Dragolining200K+2 to all resistances
Gobball Lining350K+1 AP, +2 to all dmg, +1 to all resistances
Mush Lining150K+4 resistance

Spells that affect resistanceKamasAPTargetRangeDurationRecastEffect
Earth and Water Armor 1003Self - Game No +4 and +4 resistance
Feca Shield 2005Ally 0 to 1 Game No +2 resistance of all elements
Wind and Fire Armor 1003Self - Game No +4 and +4 resistance
Counter (*) 1002Self - Game No +3 dmg reflect

(*) Counter gives damage reflection which is similar to resistance. Only difference is that resisted damage also will reflect back to caster. All elements including neutral damage is reflectable.


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